Serious Game Technology


Dr. ir. Arjan Egges, Virtual Worlds section, Department of Information and Computing Sciences, Utrecht University, the Netherlands.

Dr. Kaśka Porayska-Pomsta, London Knowledge Lab, Institute of Education, University of London, United Kingdom.


Over the last decade, serious gaming has become a very important field of study. Serious games are used in many domains, from job interview training to educating mayors how to deal with crises. Serious games present their own set of challenges to game designers and developers. Most serious games will have some sort of educational goal. The design of a game should measure the success of the player acheving these educational goals. Although tracking a player’s progress is something that any game should do, for serious games this is even more important to get right, since the quality of the training in part determines the performance of the trainee in the real world. On the technological side, serious games are challenging as well. In many cases, serious games use specific hardware such as 3D screens, plates that can measure exerted forces, motion trackers, or 3D sound generators. Incorporating all of these modalities into a coherent game environment is complicated. Furthermore, serious games require authoring tools for creating scenarios, which in general will be used by people who are not game designers. Finally, serious games often keep track of a player over different sessions, allow for multiple players at the same time (over a network connection), and are localized, taking into account language and cultural differences.

This special session presents a variety of work related to serious game technology. During the session, we will see examples of research showing how to approach the challenges that are unique to serious games. The goal of the session is to bring serious gaming professionals together in an informal way, and to promote collaboration and interaction. Each presenter will also contribute a peer-reviewed paper to the conference proceedings.

Important dates

Paper submission deadline:       June 30, 2013
Paper review deadline:               July 24, 2013
Notification:                                 July 28, 2013
Final version of the paper:          August 31, 2013


The special session will last approximately 90 minutes. Each presentation will be 20-25 minutes. The session will be introduced by the organizers.

More information can be found here