Videos and photos
Photos and videos of ACE 2013, including the official videos of the various poster and demo contributions, can be found here
Feel as if you have a robotic body; rope pulling at a distance via the internet; new forms of making and composing music; a fundamentally new way to literally “get a feeling for abstrract data” – it is just a small selection of the many creative demonstrations that were shown on November 14th, 2013, in the Smart XP laboratory of the Creative Technology and Human Media Interaction programs at the University of Twente. Part of the 10th international conference on Advances in Computer Entertainment (ACE 2013), the session was a lively and exciting event, where you could clearly see that the presenters not only had taken pains to make sure their installation worked, but also that it would be beautifully designed and would give a real novel and engaging experience.
The demonstrations were part of a four day program with workshops, presentations, discussions, and many other things. The Kids-Workshop-plus-Game-Jam, supported by the Zabuki “Science for kids” team, showed that it is possible to give children a very active and engaged role in developing their own games. The workshops explored topics such as new application contexts for entertainment (in-car and space entertainment), new materials for entertainment (tangibles, interactive videos, socially believable agents, and multisensory interaction), and the challenges of teaching in this field (tinkering in scientific education).
The keynote presentation of Ali Israr from Disney Research gave the audience not just examples of haptic entertainment, but also an overview of the theory and fundamentals behind haptic interfaces, whereas the keynote by Yvonne Rogers from University College London embodied a call for moving towards more mindful and meaningful HCI. The regular paper presentations covered the 31 long and short papers that were accepted by the program committee from among 73 submissions in the regular paper track, and ranged across a wide selection of topics, from theory and fundamentals, to user studies, new devices for entertaining interaction, and new entertainment application areas.
The 10th edition of the international conference on Advances in Computer Entertainment shows that the research in this community covers a broad field, and results in ever new types of entertainment experiences.
At the end of the conference the annual ACE award ceremony took place. During this ceremony, the following award certificates were presented:
Springer Diamond award for best research presented at ACE 2013: Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi and Jun Rekimoto, Theory and application of the Colloidal Display: Programable bubble screen for computer entertainment
Gold best paper award: Nobuto Fujii, Yuichi Sato, Hironori Wakama, Koji Kazai and Haruhiro Katayose, Evaluating Human-like Behaviors of Video-Game Agents Autonomously Acquired with Biological Constraints
Silver best paper award: Yosuke Kurihara, Taku Hachisu, Katherine Kuchenbecker and Hiroyuki Kajimoto, Virtual Robotization of the Human Body Using Vibration Recording and Rendering
Bronze best presentation award: Suzanne Low, Yuta Sugiura, Kevin Fan and Masahiko Inami, Cuddly: Enchant Your Soft Objects with a Mobile Phone
Gold best Creative Showcase award: Hanyuool Kim, Issei Takahashi, Hiroki Yamamoto, Takayuki Kai, Satoshi Maekawa, and Takeshi Naemura, MARIO: Mid-air Augmented Reality Interaction with Objects
Silver best Creative Showcase award: Chris Geiger, Simon Thiele, Daniel Glomberg, Konstantin Owetschkin and Jörg Stöcklein, Virtual Arrow – 3D Simulation of Traditional Archery
Bronze best Creative Showcase award: Jochen Feitsch, Marco Strobel and Christian Geiger, Caruso – singing like a tenor
Best Poster award: Insook Choi and Robin Bargar, Between Music and Games: Interactive Sonic Engagement with Emergent Behaviors
Game Competition first prize, sponsored by Thales: Lindsay Grace, Poe’s Tell-tale Heart
Game Competition second prize, sponsored by the Centre for Telematics and Information Technology of the University of Twente: Mark Lochrie, Adrian Gradinar, Stephen Owens and Dan Burnett, PAC-LAN 2 – The Resurrection
Valorisation pitch award, sponsored by the ACE 2013 business track: Cristina Sylla, A Tangible Platform for Mixing and Remixing Narratives
Valorisation poster award: Ido Aharon Iurgel, Andreas Petker, Bjorn Herrmann, Christina Martens, and Pedro Ribeiro, Living Chernoff Faces: Bringing Drama and Infotainment to Public Displays
Some statistics: In total, 170 people from 18 countries participated in ACE 2013. The largest delegations were from Japan, the Netherlands, Germany, Portugal and the UK; additionally, there were delegates from Austria, Brazil, Canada, Denmark, Finland, France, Korea, Luxembourg, New Zealand, Norway, Spain, Sweden, and the USA.
This conference would not have been possible without the support of our sponsors, whose help is deeply appreciated!
The theme of ACE 2013 is “Making New Knowledge”. We hope to receive many excellent papers dealing practically as well as theoretically with this theme, inspired by John Seely Brown’s lecture on “tinkering as a mode of knowledge construction”, by the fact that making games and toys is often even more fun than playing with them, and by the very hands-on creative approach with which ACE participants have always explored the boundaries of creative technology.
ACE has become the leading scientific forum for dissemination of cutting-edge research results in the area of entertainment computing. Interactive entertainment is one of the most vibrant areas of interest in modern society and is amongst the fastest growing industries in the world. ACE 2013 will bring together leading researchers and practitioners from academia and industry to present their innovative work and discuss all aspects and challenges of interactive entertainment technology, in an exciting, cultural, and stimulating environment.
ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal of ACE is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. All ACE participants are encouraged to present work they believe will shape the future, going beyond the established paradigms, and focusing on all areas related to interactive entertainment.